Unlike facing giants, braving dragons requires a little more
than bravery and a pretty good aim. You need the right tools, the right team,
and the right strategy.
Thankfully like all things in this game, that boils down to
a few, easily reproducible core strategies that you can change as you need.
The first is a slow and steady approach that relies on a
core team of supportive monsters that ensure your teams lives longer than the
dragon, while the second is a riskier, speed based approach that relies on fast heals and copious DOTs.
So why does this team work? Let’s examine our scaly friend
shall we?
The left crystal inflicts continuous damage, quickly eroding
your team.
The right crystal acts like an overly-eager support and
makes sure the dragon is frequently cleansed of negative effects and covered
with immunity.
And the dragon… Well he’ll take a bite out of you if you
bully any of his buddies, and constantly jets out blasts of putrid flame that
will pepper you with DOTs and deal double damage when he’s irate and wounded.
To avoid a tragic and very messy (or crispy) death, we’ve
got to get us our own cadre of friends to help us out.
In a Slow Team that means removing both those pesky crystals before hitting our draconic foe and making sure we've got the competence and courage to stay alive long enough to do it!
Cleanser: The one
guy (or bird) you can’t live without. Whether it’s Konamiya with his constant
use of “Peace”, Fedora with his buff, or Veromos with his passive, you need at
least one (and often two) of these guys to keep you from falling prey to
numerous dots courtesy of both Dragon and his jerk friend, left crystal.
Immunity: This
guy can be the same as your cleanser (as in the case of Delphoi) or he can be
an overly-ambitious buff spammer like Draco on violent. His role is simple:
keep everyone covered with immunity so nothing lands. If you’re running a
non-immunity cleanser like Konamiya, you will want one on the team. If your
Veromos is swift and slow, that goes for you too.
Healer: If you
haven’t learned by now, every team needs a healer (except maybe in arena AO but
that’s another matter entirely). For facing the dragon you’ll need a dedicated
healer to patch up all those burns and bites so you can keep on striking. As a
result, you’ll likely want to lean towards a tanky or speedy AOE healer like Ariel
or Belladeon (built with lots of hp or def) rather than something less stocky
like Colleen or Hwahee. Chasun works well in this sort of team, but often will
require additional support as she will be heavily targeted and you probably won’t
have the Violent runes needed to keep her on her feet.
Reviver: Unless you're bringing a pair of fantastic healers (or an Ariel) you will probably need a reviver to save your sorry self when the crystals, baby dragons, or raging golems decide that your healer looks tasty or your Dot dealer would look better as a rug.
Dot: As for any
great foe, you need a dot dealer. Though you can technically replace this with
an enemy HP based attacker like Spectra or Sigmarus, or you can run a powerful
nuker like Khali (who actually works
pretty well) or Theomars, it will take a lot more turns and is likely to lead
to failure in a slow team. Veromos fills this role nicely due to his dual use,
but other possibilities exist in monsters like Baretta and Hermos.
Speed Debuffer Option:
Check out this nifty tool to find more monsters that fit these roles.