A loaded question at best, every
HOH is arguably “worth it” if not for the addition of a shiny new, 4 star for
your team, then in the potential for free skill ups (saving those pesky
Devilmon for rarer things that need them); and at the very worst, you have free
4 star fodder for your six-starring pleasure.
So is it worth it for game play? Yes.
Is it worth sacrificing a sizable amount of
sleep and a good portion of your weekend to do so? Well, depends entirely on
you. Hot date or weekend vacation? Not really worth missing out on. Binging
Netflix in your jammies---arguably worth missing out on.
So for those of you who are Neostone Agent
challenged; what makes Olivia worth obtaining as a monster?
Her Stats Are Pretty Good
Well, her stats for one. Once awakened,
Olivia has surprisingly well balanced stats, boasting one of the highest base
HP for support types at 10,380 at level 40, and a base Defense nearly as high as
some Defense types at 604. Her attack and speed aren’t bad either at 681 and 104 respectively. This gives her sizable flexibility in terms of
builds and utility, though it doesn’t make her a star for any particular role.
Her Skills Are Really Good
Her skills also translate well for multiple
strategies. Her first skill boasts a multi-hit and glancing debuff with 50%
chances each hit at max skill. This makes her viable for most PVE boss-facing situations
and some PVP situations where facing deadly nukers such as Theomars. Of course,
if you have Chasun or swear by Shannon; this might not mean much to you.
If that hasn’t peaked your interest, her
second and third skills are far more promising. With 2 turn Cooldowns at max
skill, her second skill “Briefing”, promises to cleanse negative effects from
allies and, more importantly, completely fill their Attack Bar (ATB), making
her an excellent pair for units such as Verdehile, Basalt, Hwa, Bernard,
Spectra, Chasun, or any other healer or support type that can either boost your
team or halt your enemies. On violent, this has the promise of creating a very
annoying, very effective chain of ATB boosts that can paralyze your foes.
Lock down, has more niche potential, but
given the complete change in trends due to Rift Raids; promises to pair
beautifully with defensive nukers you’ll probably already have such as Copper,
Tractor, or Glinodon who can benefit from the defense buff and her Guild War
centric 33% universal defense lead
skill. It’s 25% per hit ATB decrease also makes it well suited to any situation
that requires an ATB decrease such as running ToA hard (can you imagine how
well she pairs with Basalt yet?).
Overall, Olivia looks like a welcome
addition to any starting team, and a solid one for specialized teams. Though
her utility looks better suited to Guild War and ToA and ToA Hard; her skill
set and stats are varied enough to make her viable in places such as lower
level Raids, Necro Auto, limited Dragons, and Giants B10 teams.
For more of an overview of where she could
stack up, see below.
Recommended Build: Violent Revenge; any
combination Speed, HP and Def (attack also possible but not suggested).
Link: http://summonerswar.co/wind-neostone-agent-olivia/
She's Great Lots of Places (especially in ToA Hard)
Guild War- High Utility
With a 33% universal, defense buff in GW,
an ATB Fill , glancing, and ATB Decrease, Olivia has great potential for
pairing with defensive nukers and even common nukers in Guild War. Given sufficient
speed (or a speedy team mate such as Bernard), she promises to pave the way for
your team’s nuking needs. Or if you want to be slow and tanky, pairing with units
such as Tractor has a lot of potential as these units are liable to survive
hits from everyone but Lushen or Katarina.
ToA Hard – Moderate to High Utility
As anyone whose attempted TOA Hard knows,
ATB fills, ATB decrease, and glancing debuffs can be the fine line between
success and failure. As with any unit capable of producing those effects,
Olivia is a solid addition, though her unique combination of all three makes
her especially well-suited to pairing up with units like Spectra or Basalt,
especially if max skilled and on Violent.
Arena –Moderate Utility
While her lead skill won’t work here, her
ATB Fill, Glancing, ATB Decrease, and Defense buff make her a very valuable
team member for any AO; though her use in AD has the potential to be great; it is limited
due to poor AI. Olivia and Verdehile combinations
are expected to work well, as are Olivia Theomars combinations. But really, she
can work anywhere you can use an instant ATB fill and don’t want to bring a squishy
Teon or Konamiya.
Giants – Moderate Utility
Being a wind element and capable of
glancing hits, Olivia is just about as well suited for Giants B10 teams as
anyone else. Her multi-hits actually will hurt your team in most cases, but her
defense buff and ally ATB fill has good potential provided the AI chooses the
right person to buff.
Dragons – Low Utility
Wind elements have a high disadvantage in
B10 and unless packed with resist, Olivia is likely to get her Defense Broken
and killed. However, her ATB fill could still make her viable for those that
don’t have Verdehile or Megan to draw on.
Necropolis – Low Utility
With two multi-hit attacks (skill 1 and
skill 3 strike twice), she’s a viable necro option, though unlikely to help
much in auto teams above B8 due to lack of suitable debuffs and buffs. Her
attack bar fills, also don’t work, and there are few negative effects to
cleanse.
Farming
Despite having fairly high attack, Olivia
is not recommended to use as a farmer. Highly supportive skill sets mean even
though you probably can find a way to farm Hydeni or Aiden Hell, you probably shouldn’t
bother.
For more you can check the web; Youtube especially has a few videos of Olivia doing amazing things like beating several ToA Hard floors.
Now good farming all!